![]() ![]() Now, run jstest-gtk (or jstest /dev/input/jsX) and press buttons on the controller. This is required to view button presses in real-time with an interface.Ĭhange the device value to the joystick index (/dev/input/js X). Install jstest-gtk (or joystick for jstest in command-line). # Specifies whether this controller is 'plugged in' to the simulated N64 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic # Mupen64Plus SDL Input Plugin config parameter version number. ![]() Open the ~/.config/mupen64plus/mupen64plus.cfg file with a text editor and navigate to the "" section ( X being the N64 controller port to configure, starting at 1).įirst, change mode = 2 to mode = 0 to override the autoconfiguration. Press "Game Shark" button (only if cheats are enabled)įast Forward (playback at 250% normal speed while F key is pressed) Select virtual 'slot' for save/load state (F5 and F7) commands
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